
About me
Game Designer with 4 years of game development experience who is passionate about creating engaging gameplay through AI and combat encounters.
Currently, I am an intern at KingArt Games and looking for further job opportunities.
Main Projects

KingArt TBA Project
Role: Game designer
A TBA third person shooter.
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Design work on 3 new enemies.
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Iterative work on other enemy types and game features.

Unity

KingArt TBA Project
Role: Game designer
A TBA strategy game.
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Enemy encounters and gameplay within level design
A TBA

Unity

Oh Bugger! (June 2025)
Role: Game designer
Type: University Project
This is a first-person shooter where you equip a powerful mech suit to fight alien infestations with a massive minigun.
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4 wall-walking enemy types​ (fodder, bombers, shooters and mages)
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Rigging and procedural animation via control rig



32 weeks 24 UE 5

Marisol (2024)
Role: Technical designer
Type: University Project
Marisol is a third-person action-adventure game where you wield water magic to defeat enemies and solve puzzles.
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Designed and integrated 2 enemies:
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Ranged Crab​
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Lance Crab
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Organized and conducted 10 playtests
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Implemented over 100 sound effects



8 weeks 23 UE 5
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Marisol (2024)
Role: Enemy designer
Type: University Project
Marisol is a third-person action-adventure game where you wield water magic to defeat enemies and solve puzzles.
Designed and integrated 2 enemies:
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Ranged Crab​
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Lance Crab
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Organized and conducted 10 playtests
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Implemented over 100 sound effects



8 weeks 23 UE 5
Other Works


Nidhogg's Lair (2023)
Role: Game Designer
Type: University Project
Nidhogg's Lair is a twin-stick action game, where every win will move you up in the dungeon and every loss, will send you back to the previous room.
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Designed and integrated:
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Character and weapon​
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3 enemy types
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Gamemode
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Conducted 6 playtests
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Created 2d and 3d visual assets



8 weeks 1 UE 5


UE Tracking System (2023)
Role: Technical Designer
Type: University Project
This is a modular Unreal Engine Tracking System made for other designers. It is useful for anything from quest tracking to hunting or detective games.
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Designed and Integrated:
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Track interaction system​​
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Customizable track placement and guiding systems
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Custom UI popups
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8 weeks 1 UE 5

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Sleepy Kitty (2024)
Role: Game Designer
Type: Presonal Project
Sleepy Kitty is a cozy relaxing isometric puzzle game about putting a kitty to sleep.
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Designed and Integrated:
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Camera and controls​
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Stress systems
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Over 10 level mechanics
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UI/UX and levels
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Implemented over 25 sound effects
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Textured all models



3 weeks 2 UE 5




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